Season 6 update 1 - Let's go hunting
Updates

Season 6 update 1 - Let's go hunting

Minescape Season 6 Update 1Hello everyone and welcome to the 1st update of season 6! Hundreds of cups of coffee have been drunk, countless meetings, discussions and working sessions have passed and we have finally managed to reach our update goals: we've developed an entire new animation system for our entities, we've re-written a big part of our core code, updated base/recommended Minecraft (java edition) version to 1.17.1, improved API, server and resourcepack load times, fixed outstanding

  • RockTheFlag
    RockTheFlag
10 min read
Dev-Log #6 - Minescape leagues (RuneTale)
Dev logs

Dev-Log #6 - Minescape leagues (RuneTale)

Welcome to our sixth Dev-Log! It's been a while since last dev log was released (over 2 years!) and today we're finally ready to release some information on what's been going on with GamesLabs development progress on Minescape Leagues. Minescape Leagues is one of our competition based minigames available on the network. The game has already had 2 successful seasons with lots of feedback from the community. Both of the seasons showed us, that to make it more successful and

  • RockTheFlag
    RockTheFlag
3 min read
Dev-Log #5 - "The big update" and its first patch
Updates

Dev-Log #5 - "The big update" and its first patch

This update post was previously posted on GamesLabs.net. Welcome to our fifth Dev-Log! Yesterday we, finally, released our network. We recovered 80k+ accounts and 4,450,700 orbs were given to our old players(from old purchases on the old GamesLabs Network and stats from Minescape Classic). The release itself was pretty smooth, but a few bugs and enhancements were suggested. This is not a weekly update but a small patch so that you can enjoy the network a

  • scipio3000
    scipio3000
2 min read
Dev-Log #3 Test results & Orbs
Dev logs

Dev-Log #3 Test results & Orbs

This update post was previously posted on GamesLabs.net. Hello everyone and welcome to the third installment in the Dev-Log series. Our last message told you about the ability to sign up for a test session. We held two test session with you since then and this Dev-Log is here to tell you about our findings. We will also address the question about how your account from the previous version will be transferred into orbs on the new network, since

  • Datrixel
    Datrixel
  • scipio3000
    scipio3000
4 min read
Dev-Log #1: Minescape trees
Dev logs

Dev-Log #1: Minescape trees

Welcome to our first Dev-Log!This update post was previously posted on GamesLabs.net. Today we'll be talking about the changes we made in Minescape's woodcutting skill! Woodcutting in Minescape is completely changing in our incoming network release. Instead of just having 4 types of boring trees, we will have 16 different tree types! Each tree type is visually different and their logs are used in different skills such as firemaking and crafting. Step 1 - Removing all the treesBefore

  • Datrixel
    Datrixel
  • scipio3000
    scipio3000
3 min read